> For the complete documentation index, see [llms.txt](https://sinhvho.gitbook.io/portfolio/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sinhvho.gitbook.io/portfolio/readme.md).

# Sinh Ho

## About

A proactive & self-motivated game developer looking towards creating innovative technologies across all platforms. Highly skilled in Unity3D and C# with 8 years of professional experience. Capable of creating wonderful applications with advanced knowledge of architecture, abstractions, and pattern-oriented design providing maintainability, scalability, and testability.

{% hint style="success" %}
I'm currently seeking new opportunities and would love to hear from you. If you have a role that might be a good fit. Please reach out via [LinkedIn](https://linkedin.com/in/sinhvho/) or [Email](mailto:sinhvho@gmail.com)
{% endhint %}

## Applications

<table data-view="cards"><thead><tr><th></th><th></th><th></th><th></th><th></th><th data-hidden data-card-cover data-type="files"></th><th data-hidden></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>Math Racer</strong></td><td><a href="https://www.sinhvho.com/games/math-racer/">Play in WebGL</a></td><td><a href="https://youtu.be/eEvJIBgrZHQ">Video</a></td><td>Platforms</td><td><code>Windows</code> <code>Mobile</code> <code>WebGL</code></td><td><a href="/files/v53SJsGIk7xGz9woY2y2">/files/v53SJsGIk7xGz9woY2y2</a></td><td></td><td></td></tr><tr><td><strong>Niloom Play</strong></td><td><a href="https://apps.apple.com/ca/app/niloom-play/id6478509563">App Store</a></td><td><a href="https://www.youtube.com/watch?v=5GLFX6COw5k">Video</a></td><td>Platforms</td><td><code>Mobile</code> <code>WebGL</code> <code>HMD</code></td><td><a href="/files/1ojlWOycrF3c7W2ALcXI">/files/1ojlWOycrF3c7W2ALcXI</a></td><td></td><td></td></tr><tr><td><strong>Wonder X</strong></td><td>N/A</td><td><a href="https://www.youtube.com/watch?v=OMDAb5NxgKc">Video</a></td><td>Platforms</td><td><code>Magic Leap One</code> <code>HMD</code></td><td><a href="/files/VNm5HAhFz5tnOv7TvyPK">/files/VNm5HAhFz5tnOv7TvyPK</a></td><td></td><td></td></tr><tr><td>Skater Race</td><td><a href="https://apps.apple.com/us/app/skater-race/id1485156038">App Store</a></td><td><a href="https://youtu.be/UGuMra7HF-M">Video</a></td><td>Platforms</td><td><code>Mobile</code></td><td><a href="/files/ScEjyTzWsOnHhYRlHnnh">/files/ScEjyTzWsOnHhYRlHnnh</a></td><td></td><td></td></tr><tr><td>Katana Runner</td><td><a href="https://apps.apple.com/ca/app/katana-runner/id1505206938">App Store</a></td><td><a href="https://youtube.com/shorts/whQNE_bW1Iw">Video</a></td><td>Platforms</td><td><code>Mobile</code></td><td><a href="/files/RkT5XmCaZ5Onf5U72k1m">/files/RkT5XmCaZ5Onf5U72k1m</a></td><td></td><td></td></tr><tr><td>Baseball Rush</td><td><a href="https://apps.apple.com/us/app/baseball-rush/id1509064242">App Store</a></td><td><a href="https://youtube.com/video/AzZfA69Cuek">Video</a></td><td>Platforms</td><td><code>Mobile</code></td><td><a href="/files/FsPgcO0PqKv0HWMRhdU2">/files/FsPgcO0PqKv0HWMRhdU2</a></td><td></td><td></td></tr><tr><td>Flight Attendant</td><td><a href="https://apps.apple.com/us/app/flight-attendant/id1502041914">App Store</a></td><td>Video</td><td>Platforms</td><td><code>Mobile</code></td><td><a href="/files/2plPPeaMfCtcqzTg8Hfn">/files/2plPPeaMfCtcqzTg8Hfn</a></td><td></td><td></td></tr><tr><td>Paper Plane</td><td>N/A</td><td>Video</td><td>Platforms</td><td><code>Mobile</code></td><td><a href="/files/FyBw9rzNgGBqK9hdVydR">/files/FyBw9rzNgGBqK9hdVydR</a></td><td></td><td></td></tr></tbody></table>

## Professional Experience

<details>

<summary>Game Development Instructor @ Create &#x26; Learn (Remote)</summary>

* Teach students game development in Unity3D and Scratch by going through a step by step process of inquiry based learning allowing students to engage and be a part of the creative process.

</details>

<details>

<summary>Senior Unity Engineer &#x26; Head of XR @ Niloom.ai (Remote)</summary>

* Developed entire WebGL & AR/XR Mobile ecosystem & Received the "[XR Tool & Utility of the Year](https://xrawards.aixr.org/winners-and-finalists-2024/#xr-tool-and-utility-of-the-year)" award at the 2024 International XR Awards.
* Created Niloom Play mobile app that showcases user creation on the WebGL platform in XR/AR and VR through communicating with backend servers such as AWS and Django.
* Created WebGL platform to add modular components such as characters & add-ons such as movement, animations and images, and text annotations.
* Created & documented communications between website & WebGL platform with JavaScript.
* Designed system architecture for logistics and application visuals utilizing Figma & applying code design patterns.
* Created Unit Tests with Unity Test Framework & Dependency Injection.
* Responsible for full development cycle for WebGL, Oculus, Mobile App, and Vision Pro & Utilized DevOps and CI/CD for automated deployments.
* Researched and documented new technology & applied new foundations to keep up to date in constant changing environment.
* Documented code structure and implementations for onboarding new developers.
* Collaborated and communicated with team members working with agile/scrum methodology.

</details>

<details>

<summary>Unity Engineer @ Wonders.ai (On-Site)</summary>

* Managed a team of 10 and collaborated with Cheer DigiArt.
* Implemented pathfinding with A\* and interact within the user’s physical environment utilizing a raycast graph.
* Implemented NPC object interactions and abilities.
* Created level selection for ease of QA testing.
* Designed and customized character and AI monster behaviors utilizing a State Machine.
* Researched and documented devices keeping up with new technologies for company vision.

</details>

<details>

<summary>Mobile Developer @ Kob Games Studio  (Remote)</summary>

* Created hyper-casual games and prototype weekly/biweekly.
* Utilized Google Cloud Firebase for analytics.
* Optimized applications for mobile devices.
* Applied physics to create simulations and predictions.
* Created and designed a recyclable level system with different environments.
* Published 6+ mobile apps to App and Google Play Store.

</details>

## Skills

<details>

<summary>Key Skills</summary>

* **Programming Languages**: C#, C++, Python, JavaScript, HTML5, CSS

* **Cloud/Databases**: AWS, DjangoDB, Firebase, Beamable

* **Platforms**: iOS, Android, WebGL, Meta Quest, Vision Pro

* **AR/VR Development**: Exceptional in creating immersive experiences with Unity 3D, ARKit, and ARCore, driving adoption of spatial computing technologies.

* **Software Development**: Exceptional in cross-platform engineering using Unity C# to create robust, user-friendly applications with industry standard design patterns.

* **Leadership & Strategy**: Demonstrated ability to lead teams using Agile methodologies, drive product strategies, and implement impactful solutions.

* **Cybersecurity**: Leveraged data analytics and secure coding practices to protect sensitive systems and optimize user trust.

* **Cloud & DevOps**: Advanced capabilities in AWS infrastructure and CI/CD pipelines with Jenkins to enable seamless deployments.

* **Platform Versatility**: Proven track record in developing for iOS, Android, Vision OS, and WebGL to meet diverse user needs.

</details>

## Education & Certification

<details>

<summary>Unity Certified User - Programmer</summary>

Earners of the Unity Certified User: Programmer badge have the programming skills necessary to create interactivity in games, apps, AR/VR, and other experiences. Earners are able to create interactive content for industries such as gaming, entertainment, automotive, AEC, and XR.

[Certification issued by Unity Technologies](https://www.credly.com/badges/afa154d7-59bc-42b1-be48-946a3926b38a/linked_in_profile) in April 2025

</details>

<details>

<summary>Bachelors Degree in Science - Visual and Game Programming</summary>

Art Institute of California - San Francisco in December 2016

</details>
