Sinh Ho
About
A proactive & self-motivated game developer looking towards creating innovative technologies across all platforms. Highly skilled in Unity3D and C# with 8 years of professional experience. Capable of creating wonderful applications with advanced knowledge of architecture, abstractions, and pattern-oriented design providing maintainability, scalability, and testability.
Applications




Paper Plane
N/A
Video
Platforms
Mobile
Professional Experience
Game Development Instructor @ Create & Learn (Remote)
Teach students game development in Unity3D and Scratch by going through a step by step process of inquiry based learning allowing students to engage and be a part of the creative process.
Senior Unity Engineer & Head of XR @ Niloom.ai (Remote)
Developed entire WebGL & AR/XR Mobile ecosystem & Received the "XR Tool & Utility of the Year" award at the 2024 International XR Awards.
Created Niloom Play mobile app that showcases user creation on the WebGL platform in XR/AR and VR through communicating with backend servers such as AWS and Django.
Created WebGL platform to add modular components such as characters & add-ons such as movement, animations and images, and text annotations.
Created & documented communications between website & WebGL platform with JavaScript.
Designed system architecture for logistics and application visuals utilizing Figma & applying code design patterns.
Created Unit Tests with Unity Test Framework & Dependency Injection.
Responsible for full development cycle for WebGL, Oculus, Mobile App, and Vision Pro & Utilized DevOps and CI/CD for automated deployments.
Researched and documented new technology & applied new foundations to keep up to date in constant changing environment.
Documented code structure and implementations for onboarding new developers.
Collaborated and communicated with team members working with agile/scrum methodology.
Unity Engineer @ Wonders.ai (On-Site)
Managed a team of 10 and collaborated with Cheer DigiArt.
Implemented pathfinding with A* and interact within the user’s physical environment utilizing a raycast graph.
Implemented NPC object interactions and abilities.
Created level selection for ease of QA testing.
Designed and customized character and AI monster behaviors utilizing a State Machine.
Researched and documented devices keeping up with new technologies for company vision.
Mobile Developer @ Kob Games Studio (Remote)
Created hyper-casual games and prototype weekly/biweekly.
Utilized Google Cloud Firebase for analytics.
Optimized applications for mobile devices.
Applied physics to create simulations and predictions.
Created and designed a recyclable level system with different environments.
Published 6+ mobile apps to App and Google Play Store.
Skills
Key Skills
Programming Languages: C#, C++, Python, JavaScript, HTML5, CSS
Cloud/Databases: AWS, DjangoDB, Firebase, Beamable
Platforms: iOS, Android, WebGL, Meta Quest, Vision Pro
AR/VR Development: Exceptional in creating immersive experiences with Unity 3D, ARKit, and ARCore, driving adoption of spatial computing technologies.
Software Development: Exceptional in cross-platform engineering using Unity C# to create robust, user-friendly applications with industry standard design patterns.
Leadership & Strategy: Demonstrated ability to lead teams using Agile methodologies, drive product strategies, and implement impactful solutions.
Cybersecurity: Leveraged data analytics and secure coding practices to protect sensitive systems and optimize user trust.
Cloud & DevOps: Advanced capabilities in AWS infrastructure and CI/CD pipelines with Jenkins to enable seamless deployments.
Platform Versatility: Proven track record in developing for iOS, Android, Vision OS, and WebGL to meet diverse user needs.
Education & Certification
Unity Certified User - Programmer
Earners of the Unity Certified User: Programmer badge have the programming skills necessary to create interactivity in games, apps, AR/VR, and other experiences. Earners are able to create interactive content for industries such as gaming, entertainment, automotive, AEC, and XR.
Certification issued by Unity Technologies in April 2025
Last updated



