Sinh Ho

About

A proactive & self-motivated game developer looking towards creating innovative technologies across all platforms. Highly skilled in Unity3D and C# with 8 years of professional experience. Capable of creating wonderful applications with advanced knowledge of architecture, abstractions, and pattern-oriented design providing maintainability, scalability, and testability.

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Applications

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Math Racer

Platforms

Windows Mobile WebGL

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Niloom Play

Platforms

Mobile WebGL HMD

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Wonder X

N/A

Platforms

Magic Leap One HMD

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Katana Runner

Platforms

Mobile

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Baseball Rush

Platforms

Mobile

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Flight Attendant

Video

Platforms

Mobile

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Paper Plane

N/A

Video

Platforms

Mobile

Professional Experience

chevron-rightGame Development Instructor @ Create & Learn (Remote)hashtag
  • Teach students game development in Unity3D and Scratch by going through a step by step process of inquiry based learning allowing students to engage and be a part of the creative process.

chevron-rightSenior Unity Engineer & Head of XR @ Niloom.ai (Remote)hashtag
  • Developed entire WebGL & AR/XR Mobile ecosystem & Received the "XR Tool & Utility of the Yeararrow-up-right" award at the 2024 International XR Awards.

  • Created Niloom Play mobile app that showcases user creation on the WebGL platform in XR/AR and VR through communicating with backend servers such as AWS and Django.

  • Created WebGL platform to add modular components such as characters & add-ons such as movement, animations and images, and text annotations.

  • Created & documented communications between website & WebGL platform with JavaScript.

  • Designed system architecture for logistics and application visuals utilizing Figma & applying code design patterns.

  • Created Unit Tests with Unity Test Framework & Dependency Injection.

  • Responsible for full development cycle for WebGL, Oculus, Mobile App, and Vision Pro & Utilized DevOps and CI/CD for automated deployments.

  • Researched and documented new technology & applied new foundations to keep up to date in constant changing environment.

  • Documented code structure and implementations for onboarding new developers.

  • Collaborated and communicated with team members working with agile/scrum methodology.

chevron-rightUnity Engineer @ Wonders.ai (On-Site)hashtag
  • Managed a team of 10 and collaborated with Cheer DigiArt.

  • Implemented pathfinding with A* and interact within the user’s physical environment utilizing a raycast graph.

  • Implemented NPC object interactions and abilities.

  • Created level selection for ease of QA testing.

  • Designed and customized character and AI monster behaviors utilizing a State Machine.

  • Researched and documented devices keeping up with new technologies for company vision.

chevron-rightMobile Developer @ Kob Games Studio (Remote)hashtag
  • Created hyper-casual games and prototype weekly/biweekly.

  • Utilized Google Cloud Firebase for analytics.

  • Optimized applications for mobile devices.

  • Applied physics to create simulations and predictions.

  • Created and designed a recyclable level system with different environments.

  • Published 6+ mobile apps to App and Google Play Store.

Skills

chevron-rightKey Skillshashtag
  • Programming Languages: C#, C++, Python, JavaScript, HTML5, CSS

  • Cloud/Databases: AWS, DjangoDB, Firebase, Beamable

  • Platforms: iOS, Android, WebGL, Meta Quest, Vision Pro

  • AR/VR Development: Exceptional in creating immersive experiences with Unity 3D, ARKit, and ARCore, driving adoption of spatial computing technologies.

  • Software Development: Exceptional in cross-platform engineering using Unity C# to create robust, user-friendly applications with industry standard design patterns.

  • Leadership & Strategy: Demonstrated ability to lead teams using Agile methodologies, drive product strategies, and implement impactful solutions.

  • Cybersecurity: Leveraged data analytics and secure coding practices to protect sensitive systems and optimize user trust.

  • Cloud & DevOps: Advanced capabilities in AWS infrastructure and CI/CD pipelines with Jenkins to enable seamless deployments.

  • Platform Versatility: Proven track record in developing for iOS, Android, Vision OS, and WebGL to meet diverse user needs.

Education & Certification

chevron-rightUnity Certified User - Programmerhashtag

Earners of the Unity Certified User: Programmer badge have the programming skills necessary to create interactivity in games, apps, AR/VR, and other experiences. Earners are able to create interactive content for industries such as gaming, entertainment, automotive, AEC, and XR.

Certification issued by Unity Technologiesarrow-up-right in April 2025

chevron-rightBachelors Degree in Science - Visual and Game Programminghashtag

Art Institute of California - San Francisco in December 2016

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